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About me

I'm a 3D Animation and VFX student at the School of Visual Arts and an aspiring CG generalist with a focus on Character Technical Direction. I'm drawn to the full spectrum of the 3D pipeline, but I specialize in the technical systems that bring characters to life—from rigging and deformation to pipeline optimization.

Working across Maya, Unreal Engine, Blender, ZBrush, Nomad Sculpt, Nuke, and Premiere Pro, I'm driven by the challenge of creating robust character systems that enable seamless performance and storytelling. My interests lie particularly in film and television within the horror and thriller genres, where precise character movement and deformation can heighten tension and immersion.

I'm passionate about the intersection of artistry and technology, building the invisible frameworks that allow characters to move, perform, and connect with audiences.

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